#ifndef _vertexVertex_h_
#define _vertexVertex_h_

static const int vertex_size = 674;
static const unsigned char vertex[] = {
0x38,0xb4,0xfa,0x10,0x35,0x1a,0xbb,0xab,0x00,0x01,0x05,0x40,0x01,0x20,0x00,
0x00,0x20,0xdf,0x1b,0x39,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x02,0x82,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x09,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x8e,0x20,0x50,0x53,
0x55,0x1a,0x00,0x00,0x00,0x82,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x02,0x00,0x00,0x40,0x00,0x00,0x00,0x05,
0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x0a,0x00,0x76,
0x00,0xff,0xff,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfc,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0xff,0xff,0xff,0xff,0x00,
0x00,0x10,0x00,0x08,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,
0x01,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x01,
0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x04,0x00,0x04,0x00,0x00,0x00,
0x01,0x00,0x05,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x06,0x00,0x06,0x00,0x00,
0x00,0x01,0x00,0x07,0x00,0x07,0x00,0x00,0x00,0x01,0x00,0x08,0x00,0x08,0x00,
0x00,0x00,0x01,0x00,0x09,0x00,0x09,0x00,0x00,0x00,0x01,0x00,0x0a,0x00,0x0a,
0x00,0x00,0x00,0x01,0x00,0x0b,0x00,0x0b,0x00,0x00,0x00,0x01,0x00,0x0c,0x00,
0x0c,0x00,0x00,0x00,0x01,0x00,0x0d,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x0e,
0x00,0x0e,0x00,0x00,0x00,0x01,0x00,0x0f,0x00,0x0f,0x00,0x00,0x00,0xff,0x00,
0x00,0x00,0x04,0x00,0x00,0x00,0x03,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x02,
0x00,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xa0,0x01,0x30,0xa1,0x28,0x02,0x00,0x00,
0x00,0x07,0x00,0x02,0x00,0x00,0x80,0x01,0x80,0x04,0x80,0x04,0x80,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x01,0x00,0x01,0x00,0x01,
0x00,0x01,0x00,0x01,0x00,0x04,0x04,0x01,0x00,0x00,0x00,0x10,0xfa,0x0b,0x05,
0x01,0xf0,0x05,0x32,0xa8,0x10,0x0d,0x06,0x21,0xf0,0x05,0x06,0x98,0x38,0x11,
0x48,0x01,0xf0,0x06,0x06,0x82,0x38,0x15,0x8a,0x01,0xf0,0x06,0x06,0x82,0x38,
0x19,0xcc,0x41,0xf0,0x05,0x02,0xa2,0x38,0x80,0x00,0x60,0xe0,0x01,0x10,0x83,
0x28,0x06,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x76,0x5f,
0x63,0x6f,0x6c,0x6f,0x72,0x00,0x00,0x00,0x05,0x05,0x00,0x00,0x01,0x00,0x00,
0x01,0x00,0x00,0x04,0x00,0x0f,0x00,0x00,0x61,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
0x00,0x00,0x00,0x05,0x04,0x00,0x00,0x01,0x00,0x00,0x01,0x00,0x00,0x04,0x00,
0x0f,0x00,0x00,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,
0x00,0x01,0x05,0x05,0x00,0x00,0x01,0x00,0x00,0x01,0x00,0x00,0x04,0x00,0x0f,
0x00,0x00,0x75,0x5f,0x6d,0x76,0x70,0x4d,0x61,0x74,0x72,0x69,0x78,0x00,0x00,
0x00,0x16,0x03,0x00,0x00,0x01,0x00,0x00,0x01,0x00,0x00,0x10,0xff,0xff,0x00,
0x00,0x61,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x00,0x05,
0x04,0x00,0x00,0x01,0x00,0x00,0x01,0x00,0x04,0x04,0x00,0x0f,0x00,0x00
};

//checksum generated by simpleCheckSum()
static const unsigned int vertexVertexCheckSum = 57;

static const char* vertexText =
	"uniform mat4 u_mvpMatrix;\n"
	"attribute vec4 a_position;\n"
	"attribute vec4 a_color;\n"
	"varying vec4 v_color;\n"
	"\n"
	"void main()\n"
	"{\n"
	"    v_color = a_color;\n"
	"    gl_Position = u_mvpMatrix * a_position;    \n"
	"}                                                ";

#ifdef GL_HELPERS_INCLUDED
//glHelpers.h must be included BEFORE any of the shader header files. Also make sure you have the latest version of glHelpers.h
static ghShader vertexVertexShader(vertexVertexText, vertexVertex, vertexVertexLength, vertexVertexCheckSum);


#endif


#endif //_vertexVertex_h_
